![]() ![]() Former sergeant / Shotgunner: 30 HP, wears black armor with bald head.Appears in Doom, Doom II, Doom 64 and Final Doom. Former human / Zombieman: 20 HP, wears beige armor and has a green crewcut - wields a rifle, fires single shot that deals from 3 to 15 damage.Three different forms of zombies are featured in the Doom games: Moving out of their line of sight, such as hiding behind a wall or using a lift, will break their lock and cease their firing, and they will be on the move to seek out their foe however for each 2 shots fired there is chance of about 15% that chaingunner will continue firing. Commandos, however, once within line of sight of their foe, will continuously fire their chaingun, only rotating to adjust to their target's movements. Owing to their usage of bullet weapons, zombies can be easily tricked into engaging in monster infighting with other creatures as well as their own kind.įormer humans and sergeants will close the distance on their foe, and then circle, pausing every few steps to fire a shot. They are the only non-demonic enemies in the game as well as the only ones who drop ammunition (half the ammo of a fresh clip or a weapon pick-up) when killed (the dropped ammunition, however, can be lost if a door or crushing ceiling comes down on it). Zombies are undead soldiers who have been turned into brain-dead killing machines by the demons. ![]()
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